With the increased cooldown, Rod of Necromancy gives the Human player a little bit more time to react and breathe before the next set of skeletons. Developers’ notes: This is a targeted change to help Human deal against skeleton harass early game.Rod of Necromancy cooldown increased from 22 seconds to 26 seconds.Developers’ notes: A minor change to try and promote Undead’s usage of support casters.Necromancer Unholy Frenzy HP drain reduced from 3 to 2 HP/s.When the ability is turned on, the Gargoyle will prioritize air units over ground units, but will still attack ground units if the player force attacks them. Developers’ notes: This was requested by the community to improve the useability of this unit.Gargoyle now has a new toggle ability “Prioritize” which will allow the Gargoyle to prioritize flying units over ground units.Developers’ notes: This change is to improve the usability of the Destroyer when casting Devour Magic.Destroyer cast point time decreased from 0.83 to 0.66.We decided to decrease their mobility and gate their burrow ability by an upgrade, but we are also compensating the Carrion Beetles health, so that the Crypt Lord will still be a viable pick.
#WARCRAFT 3 FIRELORD FREE#
The high mobility and free burrow were the main factors driving an undesirable experience when fighting against Carrion Beetles. However, there were a few issues to address. Developers’ notes: We like seeing more Crypt Lord usage.Carrion Beetle Level 2 Collision Size increased from 16 to 32.Burrow ability requires the Burrow upgrade.Movement speed reduced from 290 to 280 (all levels).Crypt Lord Level 2 and Level 3 Carrion Beetles:.Developers’ notes: We have noticed that once the Death Knight reaches Unholy Aura level 2, they are able to take fights they wouldn’t normally be able to due to their increase mobility and kiting potential.Death Knight Unholy Aura movement speed changed from 10/20/30 to 10/17.5/25.45 is 5 less than an Orc burrow, and taking in consideration that there will usually only be a maximum of 5 acolytes repairing it, we feel this makes the most sense. Recent changes have allowed Undead to expand more easily, so we feel that the repair rate of their towers should be brought in line with the other races. Developers’ notes: The repair rate measures how long it takes for a building to be repaired, so the higher the number is, the longer it takes.Spirit Tower / Nerubian Tower repair rate increased from 35 to 45.Developers’ notes: War Stomp is an extremely powerful skill that performs quite well against enemy forces, however its “hero stunlock potential” needs to be reined in slightly, while reducing Shockwave’s mana cost to 90 could make it a viable alternative.Tauren Chieftain War Stomp stun duration against heroes reduced from 2/3/4 to 2/2.5/3 seconds, and Shockwave mana cost reduced from 100 to 90.In addition to the wisp detonate change, we believe this should further promote the use of this skill. However, we noticed the main deterrent of this strategy is Mirror Image’s high mana cost. Developers’ notes: We are starting to see emerging gameplay from Orc players using Mirror Image with Lighting Shield which is super exciting, entertaining, and fits their faction theme.Blademaster Mirror Image mana cost decreased from 100 to 80.Developers’ notes: This should help provide an early scouting option in the Orc vs.
Spell Breaker armor reduced from 3 to 2.Developers’ notes: With the additional changes to Human, we felt that this previous change needed to be reverted.Rifleman attack delay reduced from 1.4 to 1.35.Mountain King Thunder Clap damage reduced from 60/115/160 to 60/110/150.Developers’ notes: Increasing their health slightly should help players manage the early game harassment.Developers’ notes: The goal here is to increase the incentive of Human to go to Castle, as well as promote some one-base options.Castle research gold cost reduced from 360 to 320.